Technologyreview.com, July 12, 2004
Social Lives of a Cell Phone
New wireless services
will maximize your connections to others and minimize your need to plan ahead
By Eric Bender
Want to play Dodgeball?
Here's how it works: Say you're young and single, and you're out
on the town one Saturday night. You take out your mobile phone and tap in the
name of the restaurant where you're hanging out. You get a list of friends, and
friends of friends, within 10 blocks. You can message each other about getting
together, and maybe send a photo of yourself. "We're taking social
software off the desktop and moving it into the environment where people
actually socialize," says Dennis Crowley, co-founder of the service, which
spread this spring from New York to nine other U.S. cities.
The buzz about Dodgeball gives one glimpse of the future of the
mobile phone. Probably no other product in human history has evolved and been
adopted worldwide so quickly. Hundreds of millions of people own a mobile
phone, and many replace it every year or so. Its use has already changed how
many societies communicate. It already comes with good social connection
services such as group text messaging and the ability to share camera-phone
snapshots directly with friends or on a mobile weblog. But it's about to
produce far more radical changes in how we communicate.
Conceived as a school project by two graduate students, Dodgeball
began in 2000 as a mobile city guide for New York. In its present incarnation,
Dodgeball leverages that city guide location database plus the information
about yourself and your friends that you fill in when you sign up. When you tap
in your location, an e-mail message zips out to the Dodgeball server, which
sends back a quick update on who else on your list is in the vicinity. You can
also broadcast messages to all your friends, or all nearby Dodgeball users. The
service is free; Crowley hopes to bring in revenue from sponsorships and
text-messaging services.
Experience has highlighted a number of nuances in how Dodgeball
devotees manage their lists of friends. Who do you want to see-and who don't
you want to see you? Crowley gives the example of what he calls the
ex-girlfriend bug: "You can't say yes, can't say no if she wants to stay
on your list." Additionally, concerned about the potential for digital
stalking, Crowley tweaked the service to let Dodgeball users make themselves
invisible to specified individuals.
At least two companies are thinking along similar lines for
business conferences, although they employ specialized hardware rather than
mobile phones. Both nTag Interactive (with nametags equipped with
liquid-crystal displays and infrared links) and Spotme (with a custom handheld)
offer customized wireless network services designed to help conference-goers
get the most from each other and the overall event. With Spotme, for instance,
you can get a photograph and professional information about anyone within 30
meters-and then, if you'd like, shoot them an instant-message.
Nathan Eagle and other researchers at MIT's Media Lab are working
along similar lines with their Serendipity project, which exploits
Bluetooth-equipped mobile phones to "instigate interactions between you
and people you don't know, but probably should."
And overseas, where cell phone services are often way ahead of
those in the United States, Japan's Imahima (which translates to "Are you
free now?") has pioneered social networking with location features,
claming more than half a million users.
A wilder form of social experimentation is taking place in Europe,
where large numbers of phones are equipped with Bluetooth wireless links. If
you've got a Bluetooth-enabled phone, you can "see" another nearby
phone on your phone's list of devices. You then can send a simple message to
the owner by temporarily renaming your phone. This is dubbed "Bluejacking",
and a variant known as "toothing" is sometimes exploited to set up
anonymous sexual encounters.
Unsurprisingly, this behavior doesn't thrill public health
officials. "I have a friend who's an epidemiologist, and he calls it an
'epidemic in a box," says Marc Smith, a sociologist with Microsoft
Research
Those Obscure Objects of Discussion
Microsoft Research's Aura project picks an offbeat place to start
a group conversation-any object with a barcode stuck on it. "We think of
Aura as the new mouse-the thing you click on things with," Smith says.
You point a phone or other device (outfitted with Aura software
and a barcode reader) at the object of interest and scan it. Then the Aura
server kicks in to give you Universal Product Code information (or whatever
other data the label carries), results from Web searches about the object, and
comments about it from online discussion forums. What's more, it gives you an
opportunity to share your findings and to write a public or private blog entry
about the object.
Going down a supermarket aisle with an Aura handheld, Smith
explains, he scanned his favorite breakfast food and up popped a headline: The
FDA had just recalled it because its list of ingredients was wrong. "Every
object has a story to tell, and one of the stories is: If you eat me I will
kill you," Smith says. You can e-mail such Aura findings to friends, and
spread the word on your Aura blog.
The next step in the research project is to outfit 20 Microsoft
employees with Aura devices. Among other tasks, Smith says, they will be
encouraged to do blog annotations of the art in the company's offices. People
are more likely to comment on something when they are actually looking at it
than when they are back at their desks, Smith notes.
Technologies such as Aura do bring worries in their wake. "I
don't want to suggest that social tools on mobile devices are uniquely
positive," Smith says. "They are so useful that you will pick them
up, but how do you build a handle for such a sharp tool?"
Privacy is a huge concern, since Aura and other mobile services
constantly leave electronic tracks that may be followed in ways you don't
expect. "We are getting a large and invisible audience that is difficult
to be aware of and difficult to control," Smith says. Aura is being built
to safeguard your privacy as much as possible, since it gathers an ongoing
record of your daily activity.
Time for Negotiation
Ever picked up a cell phone to call ahead and say you'll be ten
minutes late? Yes, and so has everyone else who's ever used a cell phone. In
the future, though, you'll enjoy much more flexible ways to adjust your
schedule while meeting others' expectations.
"Mobile phones allow you to postpone planning, to do
approximeeting-'I'll meet you about a certain time'," says Clay Shirky,
consultant on the socioeconomic effects of Internet technologies and adjunct
professor at New York University. "People just walk out of work, and find
the tribe wherever it is."
Mobile data services could provide a similar capability for the
business world, Shirky suggests: Automatically figuring when everyone needed
for a certain meeting is in the same building, and messaging them then for a
quick but fruitful get-together.
Fluidtime, a project started by Michael Kieslinger, an associate
professor at Italy's Interaction Design Institute Ivrea, goes deeper into
"post-industrial" ways of playing for time. "Our main base will
be the mobile phone," Kieslinger says.
One Fluidtime project targets a mundane task: scheduling the
washing machine shared by 50 students at the institute. The Fluidtime team
built an online scheduling system that allows students to book time on the
machine via SMS text messaging. If a student suddenly realize that he
desperately needs the machine, the laundry system lets him negotiate with the
person who has it booked. The system also gives updates on the status of the
laundry, which lets students manage it more closely. For instance, you can
visually track how close your wash is to being done, which turns out to be far
more helpful than receiving a simple alert when it's completed.
Kieslinger sees similar techniques applied to help groups
negotiate schedules with each other, or with doctors and other professionals.
"Whether it's a laundry machine or a doctor, it's a resource and has to be
managed," he says.
Microsoft's Smith is working with Paul Resnick of the University
of Michigan, who focuses on improving social relations through information
technology, to bring a similar just-in-time twist to carpooling (see "Car
Pool Coordination," TR July/August 2004). While you can find lots of
carpooling groups around the country, "they're generally not all that
successful, because people don't want to plan," Smith says. In this
approach, you would gather your own carpool group, including folks you know and
give a certain level of trust. When you need a ride, you check your phone to
see who was driving by, drop them a message, and wait for their car to pull up
in front of you.
Through the Cell Wall
"You can't operate that well in today's society without a
cell phone," says Dan Bricklin, the software developer who co-created
VisiCalc, the first computer spreadsheet program. "With the Web, blogs,
e-mail and cell phones, we're seeing a resurgence in community. Technology is
now something for bringing people together. And mobile is a big piece of
that."
Right now, these mobile networking tools are used mostly by people
in their teens and twenties. But just as college students are bringing instant
messaging into corporations, they'll also bring in the latest mobile services.
"The clans that form in college seem to have more durability than they
used to, because these people are better connected," Smith says. And, he
adds, today's phones are rapidly morphing into powerful, highly programmable
computers bristling with sensors and outfitted with broadband connections.
"We're just starting to see all the kinds of things they can
do for us and to us," he says. "This is like a tsunami."